Pythagorean Tree
A fractal made of squares and right-angled triangles that looks like a tree.
This diagram was inspired by the one at http://projecteuler.net/problem=395, which explains the algorithm for constructing the tree.
> {-# LANGUAGE NoMonomorphismRestriction #-}
> import Diagrams.Prelude
> import Diagrams.TwoD
> import Data.Colour (blend)
An order n tree has a square and a right-angled triangle on top, and an order n − 1 tree on each short side of the triangle. As the recursion deepens, the limbs get smaller and more transparent.
For aesthetics, let the leaves have circles instead of squares.
> tree 1 = circle 1 # translate (r2 (0, 1/2)) # colourise green
> tree n =
> square 1 # translate (r2 (0, 1/2)) # colourise burlywood
> `atop` triangle # translate (r2 (0,1)) # colourise brown
> `atop` tree (n-1) # rotate (-asin 0.8 :: Rad) # scale 0.6 # translate (r2 ( 0.32,1.24)) # fade
> `atop` tree (n-1) # rotate ( asin 0.6 :: Rad) # scale 0.8 # translate (r2 (-0.18,1.24)) # fade
> where
> triangle = translate (r2 (-0.5,0)) . stroke . close
> . fromVertices . map p2 $ [(0,0), (1,0), (0.8*0.8,0.8*0.6)]
> fade = opacity 0.95
>
> colourise c = fc c . lc (blend 0.5 black c)
Draw the order 10 tree.
> example = tree 10
Haskell drawing framework